• Rowland Melgaard posted an update 1 year, 7 months ago

    AR (Augmented Reality) & Virtual Reality (VR) applications (apps) are based on computer simulation of real-life scenarios and environments. The simulation will bear a top amount of resemblance with whatever is being depicted from real-life, either graphically or sensorially. The definition of ‘sensorially’ is broader than ‘graphically’ because it means everything perceptible to our senses I.e. graphics, touch, sound, voice, smell and so on. Usually, the degree of resemblance together with the original should be often times higher and much more accurate regarding VR when compared to AR apps.

    Think about the videos of the 100-metre dash through the recent Olympic Games. The initial commentary might be in English therefore, because it is, that video will not be very thank you for visiting the French. Either changing the commentary to French or adding suitable French sub-titles is likely to make it more fulfilling to a French audience. This, essentially, is when AR finds its opportunity – augmenting the initial with more useful info – in your example, substituting French for English and therefore, making this content more vital to the French-speaking. As the second example, take into account the video capture of an road accident. Two cars collide on the highway and one is badly damaged. Law enforcement might not be in a position to pin-point which of the drivers was responsible for the accident by merely viewing the video. If, however, the video was pre-processed by an AR application that added mass, speed and direction info. of the cars on the video, then, usually the one responsible could possibly be established with near to, maybe, hundred-percent certainty.

    VR (Virtual Reality), alternatively, is quite different from AR. The truth is, the two only share another thing in accordance – internet based simulation. As stated before, the simulation provided by VR must be of such top quality that it’s indistinguishable from reality. Theoretically, that is impossible. Therefore, for practical purposes, VR only means a college degree of approximation, sufficient for any user to secure a ‘live’ experience of the simulated environment. Moreover, VR is interactive and responds sensorially, in ‘real-time’, and simply as with real-life e.g. within a VR application, imagine you’re in a forest, planning to burn a pile of cut-down bushes and dry leaves. You douse the pile with gasoline. A fox is keenly watching you from a close place. Then you certainly throw a lighted match-stick onto the pile… the device will respond immediately showing a robust, quickly spreading fire burning around the pile, its shape occasionally altered by the the wind… and as in real-life… the fox (scared through the fire), must try to escape? – and it does! The machine may allow you to customize the direction, speed and alteration inside the speed in the wind flow, angle of throw of the match-stick etc. and the system will respond with the new results immediately! Thus, VR enables someone to experiment with real-life scenarios and get sufficiently accurate results just as though he/she were within the desired environment/ place, personally, but save your time, travel & resource costs etc.

    VR applications consume awesome amounts of computing power. When compared, AR applications usually are not whatsoever demanding on resources – AR applications run comfortably on mobiles, tablets, other hand-helds, laptops and desktops. Very probably, you’re using several AR apps on the Android/ iOS device, today, lacking the knowledge of it! (e.g. Wordlens, Wikitude World Browser etc.).

    The real reason for the gap is always that VR apps first have to correctly interpret whatever action the user performed and then ‘make out’ the right response that the real environment would return, filled with animation, movements inside the right directions, sounds and so on as well as, much like correct physics, math and then for any other sciences involved. Above all, ‘latency’, or response time in the application, must be sufficiently high. Otherwise, an individual, who’s have understandably high expectations, will get so completely put-off that he/she might burst by helping cover their a string of unprintable words on the effect "to hell with this particular dumb thing!’. To stop such failures, your personal computer (or network of computers) built with unusually powerful mobile processors, high-fidelity graphics software, precision motion trackers and advanced optics, is essential. Understanding that explains, why.

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